AlchemyOrb
You cannot move. You fire constantly.
The only control is aim.
Free to play • No login required • Browser only
How to Play
- Aim — move the mouse or drag your thumb. The orb's barrel turns to follow, and it never stops firing.
- You never move. The orb sits dead centre and faces threats from every direction. There are no levels — it's one continuous run that gets harder the longer you last.
- Rocks split by size. Kill the big ones early and far — up close their fragments are a shotgun you can't dodge.
- Power-ups float in and must be shot to collect. Contact does nothing — they bounce off you. Some stay for the whole run; some last a few seconds.
- Your loadout holds four. Take a fifth and the oldest is pushed out, so grabbing something always costs something. Fire rate and damage build up separately and don't use a slot.
- The bomb clears the screen the instant you shoot it — you choose when, by choosing when to fire.
- Score is the whole scoreboard, and your best run is saved.
Know a pickup on sight
The colour tells you the kind; the glyph tells you which. Shoot the one you want.
AlchemyOrb is a fixed-turret arcade shooter dressed in antique-science alchemy. One verb, one orb, and a screen full of things trying to reach it. How long can you hold your ground?